The teams that land Pin Drop smoothly all do the same thing: they get the workspace ready before the team arrives. Aim to have three things in place first.
Team members join by invitation, using their work email address. Each member occupies a seat on your plan.
Rather than inviting everyone at once, start with a small pioneer group of your heaviest users. Let them work for a week or two: they will surface setup problems while the audience is small, and they become your internal champions when the wider team arrives. Then invite everyone else, with a short heads-up from you so the invitation email doesn’t sit in a spam folder.
Pin Drop signs users in with an emailed link rather than a password. If someone can’t sign in, it is nearly always one of two things: they used a different email from the one invited, or the sign-in email is sitting in spam or corporate quarantine.
Keep the launch session to about 30 minutes: five on why (one map, one source of truth), twenty of live demo, five for questions.
Watch the first week: who has signed in, who hasn’t, and which questions repeat. Fix data problems quickly — a wrong address or a stale status erodes trust in the whole map. A week in, round up the questions you’ve collected and answer them once, to everyone.
If you’d like help planning a rollout, get in touch — we regularly help teams with imports, tag design and launch sessions.
Onboarding your team
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Start here
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Get the apps
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Drop your first pin
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Setting up your team
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Import your places
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Organise with tags
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Share with your team
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